

Red Sockets - Potent Pyrestone (5 Int/10 Crit) If Cata gems are too expensive, the following BC gems, which can be slotted onto anything with a socket and drops in abundance from Black Temple and Sunwell, can be considered, as long as you can find a charitable Jewelcrafter to cut them for you): (MoP gems are more readily available, but be warned that they give only 80% the value of any epic gem inside Timewalking. Yellow Sockets - Fractured Lightstone (20 Mastery)īlue Sockets - Sensei's Elven Peridot (10 Crit/10 Mastery) Red Sockets - Artful Lava Coral (5 Int/10 Mastery) I assume that current primary/secondary values still hold for Timewalking (an assumption which relies on absolutely nothing - well, maybe on the cheapness of certain gems as compared to others, but that's all) and thus prefer the following gems: However, the nature of socket-bearing gear is such that the best among them belong predominantly in MoP, so this should not be an issue unless my optimization is way off.

There are other differences between pre- and post- Cata gems which may or may not matter to mages, but here I cannot speak with any authority. Here we face some minor restrictions - all gems with mastery are from Cata and beyond, which means they cannot be gemmed on below-Cata gears.

As the Timewalking level goes up the importance of gems will probably recede, but for now I think optimization means the optimization of sockets. (Those of you who dabble in old gem markets would know that this is basically the current state of affairs without any squish whatsoever, with only 2 differences - the numbers of WoD and MoP gems.)Īt BC Timewalking Dungeons, at an enforced 95 ilvl, 2 sockets would about equal the inherent numbers of a necklace. As I will explain just below, though, this probably hardly matters.) According to reports this also holds true for WoD gems (since not many people have actually MADE WoD epic gems, this might be a little hard to test. Therefore, here I will give out my ideas regarding Timewalking optimization from the viewpoint of an Arcane mage (though, if secondary weights are shifted, much should still hold), but note that in many parts I rely on speculation rather than proper simulation and calculation.įirst of all, gem benefits in Timewalking for now (certainly things will be different if, 3 expansions later, we get WoD Timewalking) seem to be determined solely by color/rarity all uncommon gems, after squish, give 6 primary/12 secondary, rare ones 8 primary/16 secondary, epic ones 10 primary/20 secondary.
#FIRE MAGE TIME WALKING GEAR PATCH#
(Edit: Now that Patch 6.2.2 came and with it Timewalking Badges, we might really see more feature in the future, if only to just keep us occupied until Legion) There's also the strong possibility that one day we would see Timewalking raids, which would make things.interesting, at least, depending on tunings and drops. That doesn't mean obviously that we can't make it easier by some twinking, of course. My entire attempt was inspired by the article "Gearing for Godhood in Timewalker Dungeons." I have not tested WotLK Timewalking dungeons (edit - now I have, and I stand by what I said), but after a few tries in BC dungeons I think I can say that, if this version goes live, it would be one of the better parts of the patch - the difficulty is a bit higher than current heroic dungeons at current average gear levels too much pulls can wipe but generally easy. However, I hope that, by sharing what little I know, I might be able to have some solutions to my questions discussed and discovered.

Greetings, everyone! I do not consider myself experienced either with mages, or with Timewalking, or with optimization, being a simple non-hardcore arcane/fire who quitted halfway through mythic BRF.
